Outfit | Requirements | Type |
| 35 level Health: +120 Reiatsu: +120 Stats Points: +6 | Constant |
| 80 level Health: +140 Reiatsu: +140 Stats Points: +7 | Constant |
| Jinteki Shakusetsu [120 level]+6 Reiryoku, +8 Agility, +4 Critical +2 Tekkai, +2 Kekkai | On/Off |
| Jakuho Raikoben [225 level] | Periodic |
| Dangai Training [350 level] Health: +200 Reiatsu: +200 Stats Points: +15 Walking Speed +10 Transformation "Jinteki Shakusetsu" permanently on Upgrade "Fujin Konton" technique Increase maximum limit of the selected statistic to 420 | Constant |
| Jakuho Raikoben [350 level] | Periodic |
| Royal Training [520 level] Health: +300 Reiatsu: +300 Stats Points: +15 Transformation "Jinteki Shakusetsu" permanently on Increase maximum limit of the selected statistic to 420 | Constant |
| Mukyu Shunko [520 level] | Periodic |
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HP per level |
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REIATSU per level |
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BONUS WEAPON DMG |
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BONUS REIRYOKU DMG |
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BASE ABSORB |
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Requirements | Bonuses |
Base [455 level] | Auto attacks have a 10(+upgrade level*0.5)% chance to deal area reiryoku (in PvE weapon) damage around yourself (5s CD)Area Range: 1SQM Damage vs Target: 120% Area Damage: 75% (in PvE -17%) |
+2 upgrade [479 level] | Upgrade "Hayauchi" technique |
+4 upgrade [503 level] | +8.4(+upgrade level*0.2)% Dodge |
+7 upgrade [539 level] | Upgrade "Kaze Senpu" technique |
+9 upgrade [563 level] | Techniques and auto attacks have a 20(+upgrade level)% chance to deal 20% more damage (2s CD) |
+11 upgrade [587 level] | Upgrade "Fujin Konton" technique |
+13 upgrade [611 level] | Increase area for 'Base' bonusIncrease area to 2SQM for the 'Base' chance to deal area damage bonus |
+15 upgrade [635 level] | Upgrade "Bakuen Muso" technique |
+17 upgrade [659 level] | Decrease CD to 4s for 'Base' bonus Increase damage on 'Base' and '+9 upgrade' bonusOn '+9 upgrade' bonus: more damage to 32% On 'Base' bonus: Damage vs Target to 130% Area Damage to 90% (in PvE -17%) |
+19 upgrade [683 level] | Upgrade "Nigeki Kessatsu" technique |
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Suzumebachi |
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BASE ATTACK: 109 |
BASE BLOCK: 31 |
RANGE: 1 |
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Name | Level | Reiryoku | Reiatsu | Soul | Type | Cooldown |
Charge | 1 | 0 | 0 | 0 | Charging10% reiatsu and 5 soul per second | On/Off |
Reiatsu Down | 1 | 0 | 100% | 0 | Reiryoku Training | 8s |
Light | 1 | 0 | 5/s | 0 | Lighting | On/Off |
Shou | 1 | 0 | 40 | 0 | TargetRange: 4SQM Damage: 1,4-1,5 | 1.5s |
Keikatsu | 3 | 0 | 1%+25 | 0 | HealingPower: 14-15% max health | 2s |
Shunpo | 5 | 1 | 10/s | 0 | Speed UpPower: 150 | On/Off |
Punch | 10 | 5 | 80 | 0 |
Close-Target+Area Area range: LINE Damage: 1,7-1,8
| 2s |
Shakkahou | 25 | 15 | 120 | 0 |
Target+Area Target range: 3SQM Area range: 1SQM Damage: 2,2-2,3
| 2.5s |
Senka | 45 | 25 | 200 | 0 |
Target+Area Target range: 3SQM Area range: CROSS Damage: 2,6-2,7
| 2.5s |
Hagane Kawa* | 60 | 30 | 320 | 5 |
Buff +10 Tekkai, +10 Kekkai for 9sec
| 12s |
Tsurigaki | 70 | 35 | 300 | 0 |
Area Range: 1SQM Damage: 3,0-3,2
| 3s |
Anken | 100 | 40 | 420 | 0 |
Target+Area Target range: 3SQM Area range: CROSS Damage: 3,7-3,8
| 3s |
Jinteki Shakusetsu | 120 | 45 | 500 | 5 + 1/8s |
Transform +6 Weapons, +8 Agility, +4 Critical, +2 Tekkai, +2 Kekkai
| On/Off |
Raioken | 145 | 50 | 560 | 0 |
Area Range: 2SQM Damage: 4,3-4,4 Damage -7% PvE
| 3.5s |
Kazaguruma | 170 | 55 | 550 | 5 |
Target+Jump+Buff Jump to target+root for 1.2s and get +5 Agility for 5s. Range: 6SQM
| 25s |
Fujin Konton | 200 | 60 | 740 | 0 |
Target+Area Target range: 4SQM Area range: 1SQM Damage: 5,1-5,2 Damage -6% PvE From constant 365 level transform increased to: Damage: 7,4-7,5 Damage -13% PvE If weapon upgraded is at min. +11 increased to: Damage: 10,8-10,9 Damage -25% PvE
| 4s |
Jakuho Raikoben | 225 | 65 | 1000 | 10 |
Transform +14% Weapons, +10% Agility, -50 WS and start with Rocket "Jakuho Raikoben" can be cast again to fire the Rocket that dealing large area equal 20% to enemy maximum health as true damage (in PvE is limit scaling with Reiryoku damage) After firing the Rocket, WS turns into +150 and an additional grants +5% Dodge After 15 seconds you can back to the Rocket form again, but you lose Dodge and WS returns to -50 Transform Time: 30sec
| 110s |
Hayauchi | 245 | 70 | 960 | 0 |
Target+Area Target range: 3SQM Area range: CROSS Damage: 5,8-5,9 Damage -7% PvE If weapon upgraded is at min. +2 increased to: Area range: 1SQM Damage: 9,5-9,6 Damage -15% PvE
| 4.5s |
Kosoku Zanzo | 275 | 75 | 1050 | 7 |
Jump+Invisible+Buff Jump to target, invisible for 2.5s and +6 Agility, +4 Weapons for 10s Range: 6SQM
| 40s |
Kaze Senpu | 305 | 80 | 1220 | 0 |
Area Range: 3SQM Damage: 6,8-7,0 Damage -12% PvE If weapon upgraded is at min. +7 increased to: Damage: 10,3-10,5 Damage -24% PvE
| 4.5s |
Bakuen Muso | 410 | 85 | 1450 | 0 |
Target+Area Target range: 4SQM Area range: CROSS Damage: 8,4-8,5 Damage -8% PvE If weapon upgraded is at min. +15 increased to: Area range: 1SQM Damage: 11,3-11,4 Damage -16% PvE
| 5s |
Nigeki Kessatsu | 440 | 90 | 1600 | 0 |
Target Target range: 5SQM Damage: 9,0-9,2 Damage +29% PvE If weapon upgraded is at min. +19 increased to: Area range: CROSS Damage: 12,0-12,1 Damage -4% PvE
| 5s |
Mukyu Shunko | 520 | 95 | 2000 | 15 |
Transform +21% Agility, +14% Weapons, +10% Critical, +15% Dodge, +200 WS and .... Transform Time: 40sec
| 120s |
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