Name | Level | Reiryoku | Reiatsu | Soul | Type | Cooldown |
Charge | 1 | 0 | 0 | 0 | Charging10% reiatsu and 5 soul per second | On/Off |
Reiatsu Down | 1 | 0 | 100% | 0 | Reiryoku Training | 7s |
Light | 1 | 0 | 5/s | 0 | Lighting | On/Off |
Shou | 1 | 0 | 40 | 0 | TargetRange: 4SQM Damage: 1,4-1,5 | 1.5s |
Keikatsu | 3 | 0 | 1%+25 | 0 | HealingPower: 13,5-14% max health | 2s |
Shunpo | 5 | 1 | 10/s | 0 | Speed UpPower: 150 | On/Off |
Punch | 10 | 5 | 80 | 0 |
Close-Target+Area Area range: LINE Damage: 1,7-1,8 | 2s |
Shakkahou | 25 | 15 | 120 | 0 |
Target+Area Target range: 3SQM Area range: 1SQM Damage: 2,2-2,3 | 2.5s |
Senka | 45 | 25 | 200 | 0 |
Target+Area Target range: 3SQM Area range: CROSS Damage: 2,6-2,7 | 2.5s |
Hagane Kawa* | 60 | 30 | 320 | 5 |
Buff +10 Tekkai, +10 Kekkai for 9sec | 12s |
Tsurigaki | 70 | 35 | 300 | 0 |
Area Range: 1SQM Damage: 3,0-3,2 | 3s |
Anken | 100 | 40 | 420 | 0 |
Target+Area Target range: 3SQM Area range: CROSS Damage: 3,7-3,8 | 3s |
Jinteki Shakusetsu | 120 | 45 | 500 | 5 + 1/8s |
Transform +6 Weapons, +8 Agility +4 Critical, +2 Tekkai +2 Kekkai | On/Off |
Raioken | 145 | 50 | 560 | 0 |
Area Range: 2SQM Damage: 4,3-4,4 Damage -7% PvE | 3.5s |
Kazaguruma | 170 | 55 | 550 | 5 |
Target+Jump+Buff Jump to target+root for 1.2s and get +5 Agility for 5s. Range: 6SQM
| 25s |
Fujin Konton | 200 | 60 | 740 | 0 |
Target+Area Target range: 4SQM Area range: 1SQM Damage: 5,1-5,2 Damage -6% PvE
| 4s |
Jakuho Raikoben | 225 | 65 | 1000 | 10 |
Transform +14% Weapons, +10% Agility, -50 WS and start with Rocket "Jakuho Raikoben" can be cast again to fire the Rocket that dealing large area equal 20% to enemy maximum health as true damage (in PvE is limit scaling with Reiryoku damage) After firing the Rocket, WS turns into +150 and an additional grants +5% Dodge After 15 seconds you can back to the Rocket form again, but you lose Dodge and WS returns to -50 Transform Time: 30sec
| 110s |
Hayauchi | 245 | 70 | 960 | 0 |
Target+Area Target range: 3SQM Area range: CROSS Damage: 5,8-5,9 Damage -7% PvE
| 4.5s |
Kosoku Zanzo | 275 | 75 | 1050 | 7 |
Jump+Invisible+Buff Jump to target, invisible for 2.5s and +6 Agility +4 Weapons for 10s Range: 6SQM
| 40s |
Kaze Senpu | 305 | 80 | 1200 | 0 |
Area Range: 3SQM Damage: 6,8-7,0 Damage -12% PvE
| 4.5s |
Fujin Konton | 350T | 60 | 1350 | 0 |
Target+Area Target range: 4SQM Area range: 1SQM Damage: 7,4-7,5 Damage -13% PvE
| 4.5s |
Bakuen Muso | 410 | 85 | 1520 | 0 |
Target+Area Target range: 4SQM Area range: CROSS Damage: 8,4-8,5 Damage -8% PvE
| 5s |
Nigeki Kessatsu | 440 | 90 | 1600 | 0 |
Target Target range: 5SQM Damage: 9,0-9,2 Damage +29% PvE
| 5s |
Hayauchi | +2 [479] | 70 | 1720 | 0 |
Target+Area Target range: 3SQM Area range: 1SQM Damage: 9,5-9,6 Damage -15% PvE
| 4.5s |
Mukyu Shunko | 520T | 95 | 2000 | 15 |
Transform +21% Agility, +14% Weapons, +10% Critical, +15% Dodge and +200 WS "Mukyu Shunko" can be cast again to deal damage in small wave area which push back and applies root (12s CD) Range: 3SQM in 2SQM Root time: 1,5s Transform Time: 40sec
| 120s |
Kaze Senpu | +7 [539] | 80 | 1940 | 0 |
Area Range: 3SQM Damage: 10,3-10,5 Damage -24% PvE
| 5s |
Fujin Konton | +11 [587] | 60 | 2100 | 0 |
Target+Area Target range: 4SQM Area range: 1SQM Damage: 10,8-10,9 Damage -25% PvE
| 5s |
Bakuen Muso | +15 [635] | 85 | 2240 | 0 |
Target+Area Target range: 4SQM Area range: 1SQM Damage: 11,3-11,4 Damage -16% PvE
| 5s |
Nigeki Kessatsu | +19 [683] | 90 | 2400 | 0 |
Target+Area Target range: 5SQM Area range: CROSS Damage: 12,0-12,1 Damage -4% PvE
| 5.5s |
Hayauchi | +23 [731] | 70 | 2540 | 0 |
Target+Area Target range: 3SQM Area range: 1SQM Damage: 12,6-12,7 Damage -22% PvE
| 5.5s |
Kaze Senpu | +27 [779] | 80 | 2700 | 0 |
Area Range: 3SQM Damage: 13,2-13,4 Damage -23% PvE
| 5.5s |